The RetroEpic Blog

RetroEpic’s New Home

Welcome to the brand new home of RetroEpic Software! We’ve been hard at work for the last few months redesigning our website to make it easier to use and beautiful to browse. So, please come […]

Flowing Water

In 2012, we created this water simulator based on Alex Vlachos – of Valve Software – 2010 paper: “Water Flow in Portal 2. SIGGRAPH Course on Advances in Real-Time Rendering in 3D Graphics and Games.”


Paint Splatter Surface Effect

Take a look at our 2011 Paint Splatter Surface Effect Demo:


Advanced Ragdolls

After seeing the Wolfire Games blog post in 2011 on their Active Ragdoll System, we decided to experiment with our own ragdoll solution.

In the end, we developed an Advanced Ragdolls Unity package which […]