Christmas Update: A Day in the Woods 1.0.4!

We’ve released the 1.0.4 version of A Day in the Woods today!

Among the various fixes and improvements, this update includes an all new theme: Christmas!

Download the latest version for PC and Mac here.

A Day in the Woods Christmas Update


Other changes include:

  • Fixed windowed mode startup issue on Windows builds
  • Fixed missing sprite/season unlock notifications under certain circumstances
  • Fixed star rating not updating once the player completed at a higher star rating and higher move rating than a previous attempt
  • Fixed collectables disappearing after the player entters and exits the gameplay menu
  • Fixed numerous minor bugs
  • Updated version checking system, build number is now shown too
  • Updated quality settings to exclude more expensive effects in lower detail settings
  • Added slide-move control scheme: click and hold on a tile adjacent to the sprite, then slide the cursor to other adjacent tiles to control the sprite in a faster smoother way.
  • Added localization framework: Additional languages coming soon!
  • Added credits button

Desura users, the new version is pending approval and should be made available soon.

We hope you enjoy the update!

All of us from RetroEpic want to wish everyone a Merry Christmas and a Happy 2012!

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Paint Splatter Surface Effect

click to launch

Controls

  • Mouse click / Drag – Paint on surface
  • R – Reset

Features

  • Any renderable object can act as a brush, by default particles are used.
  • Paint effect based on particles, any way a a particle can be moved, the paint will spread.
  • Approximated/Implicit paint physics, paint slides down walls, drips off roofs and pools on floors.
  • Per surface control over paint color, paint fade time, paint resolution, camera dimensions.

Limitations

  • Flat surfaces only, preferably Unity Planes or similar geometry (see example), Unity planes can be scaled to increase size.
  • One paint colour per surface.
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Plantation

Lately we’ve been invested in work for a client that has required, among other things, models of 19th century Southern-States plantation workers and owners.

So, here we have some of the models in all their glory. This was a fun one for me because I got to try my hand at texturing. Thanks to Hannes for all his patience with me, and as always thanks to Xavier for the great meshes!

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Seamonsters and Cannons

Today we bring you more artwork in our Asset Crafting series. We’ve made some Steampunk-inspired cannons for great clients of ours, Sea Monster.

These cannons were used in an iOS Augmented Reality app we built, in which an interactive cannon fires at a seamonster that emerges from a business card. The truly excellent work comes from Master 3D Modeller Xavier, and Master Texture Artist Hannes, with a few concept sketches from myself.

Check out this video of the app in action!

For more info on Seamonster and the cool things they do, check out their website at seamonster.co.za.

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Moving on up

A Day in the Woods is going places! It’s officially an entrant to the IGF awards, as well as going live for sale at Gamersgate.com. Head over to both the sites at the following links to show your support and grab a copy if you haven’t already!

Gamersgate.com     IGF Entry

That’s all for now, back to work to bring you more awesome games. Keep an ear to the website for more news.

Cheers!

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