[fusion_text]In 2012, we created this water simulator based on Alex Vlachos – of Valve Software – 2010 paper: “Water Flow in Portal 2. SIGGRAPH Course on Advances in Real-Time Rendering in 3D Graphics and Games.”
You can explore what we put together using the following controls:
WASD or Arrows Keys: Move around
Mouse: Look around
Left-Mouse: Splat blood into the water
The features we’ve put into this simulator:
- Vector based water flow, authored inside the Unity Editor, where vector fields can be changed at run time too(at a price).
- Surface debris that runs on the current.
- Reflection, refraction and water depth.
- Flowing water colour that comes in two flavours:
Constant: continually pump sewage into the water plane, pump clean water into the system from a pipe, water washing through a pile of rubbish can pick up that tasty green hint.
Dynamic: splat blood on the water surface when that zombie takes a hit, kick up silt as your characters run through shallow water and watch it dissipate.
What we want to do in the future:
- Rigidbodies float in the water and get caught in the current.
- Surface splashes
- Surface foam with density maps
Let us know what you think in the comments or share if you liked the simulator.[/fusion_text][imageframe lightbox=”no” style_type=”none” bordercolor=”” bordersize=”0px” stylecolor=”” align=”none” link=”” linktarget=”_self” animation_type=”0″ animation_direction=”” animation_speed=”0.1″ class=”” id=””] [/imageframe]