Paint Splatter Surface Effect


Controls

  • Mouse click / Drag – Paint on surface
  • R – Reset

Features

  • Any renderable object can act as a brush, by default particles are used.
  • Paint effect based on particles, any way a a particle can be moved, the paint will spread.
  • Approximated/Implicit paint physics, paint slides down walls, drips off roofs and pools on floors.
  • Per surface control over paint color, paint fade time, paint resolution, camera dimensions.

Limitations

  • Flat surfaces only, preferably Unity Planes or similar geometry (see example), Unity planes can be scaled to increase size.
  • One paint colour per surface.
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